The ancients thought everybody had a soul and everyone would be judged by God after death to determine where they should be sent based on their deeds in the human world. They thought that kind people who spent their lives in service to others would go to heaven after death and become immortal, but those who were evil would be sent to a corresponding layer of hell to receive punishment after death. Thus, hell is a place that people are most unwilling to mention or discuss. However it is not far from the minds of those who fear to sin or who have sinned already. This system of punishment and reward translates well to online RPGs and is a common theme throughout many games. So without further ado, IGG brings you… Death World.
The hellish zone of Zu Online--Death World:

Zu Online, one of the most popular 3D games of 2008, has a hellish zone referred to in hushed tones as Death World. To enter Death World, players should pass through Miracleblade Peak or Desert City. And for beginners, Death World is a place they should often travel to.
Why is Death World considered hellish? First, it is as desolate and dried up as a desert. There are no verdant hills or calm rivers, nothing but an endless gray morass that stretches as far as the eye can see, broken only by the occasional stone covered in strange writing. Even though you may occasionally see a few persistent plants carving out a miserable life, there is no doubt as to what their fate will soon be. In fact the only thing that seems certain in this place is the inevitability of death at every turn and behind every rock. Second, this harsh environment has bred harsh, tough monsters that seem to enjoy exterminating anything they find with a breath of life still in it.
The Blood Demon's forces guard Death World.


The Blood Demon's forces have long dominated Death World. The monsters there, including Fighters, Dancing Lions, Soul Eaters, Evil Spearman, Chifaro, Lantern Goblins, and the terrible Widow Yee all pose great threats to players and make Death World a very dangerous place to wander around. However, more threats and challenges mean more benefits can be gained from them. By defeating these tough monsters, players will gain a lot of experience and lots of items, which makes the constant threat of death so much more bearable.
The ZU Team
07-15-2008


















